Build and import
Start from SMILES, supported structure files, or the integrated sketch workflow, then continue in one project.
Import & build →
A desktop molecular workflow suite unifies 3D viewer, visual editor, and classical & QM
calculation workflows into a single project-driven desktop application.
Build, edit, calculate, and review — all in one place.
MOptima keeps building, editing, task setup, and result review connected in a single desktop workspace.
Start from SMILES, supported structure files, or the integrated sketch workflow, then continue in one project.
Import & build →Pick atoms in the 3D viewer and refine bonds, angles, torsions, atom identity, and cleanup actions from task panels.
Editing & selection →Launch energy, optimization, conformer, low-energy search, and PES scan workflows without leaving the editor.
Single tasks →Review calculation output in result tabs that stay connected to the project record and generated files.
Results & reports →Set up QM jobs, manage dedicated QM tabs, and inspect parsed results from the same desktop workspace.
QM workflow →Separate multi-molecule inputs into batch cards so related structures can be reviewed with consistent controls.
Batch mode →The desktop task surface keeps frequently used chemistry actions close to the viewer while preserving project and result context.
MOptima is built and tested for 64-bit desktop systems. Older OS versions than those listed below are not supported.
Windows 10 and Windows 11 (x64). The xTB engine is bundled — download, unzip, and run.
Ubuntu 22.04 LTS or newer (x64), and comparable distributions (Debian 12+, RHEL 9+).
macOS 13+ on Intel and macOS 14+ on Apple Silicon.
* The xTB engine is licensed separately (LGPL-3.0, Grimme group) and is not bundled. MOptima can download it on demand from the first-launch prompt or from Tools > Download > xTB. On Linux and macOS, the included engines/install_xtb.sh helper remains available as a manual alternative.
Organized by user workflow rather than by source code. New to MOptima? Start with the overview, then read the mouse controls before the 3D editor.
The shortest productive route is laid out step by step in the overview chapter.
Start the overview